Article by Jody Duncan

Who would have predicted that a documentary about quantum physics, featuring a series of talking-head Phds, made for $5 million, and initially released in only one theater, would become the word-of-mouth cult hit of the early fall movie season? That is the backstory of What the #$*! Do We Know -- the new 'Rocky Balboa' of independent films.

Directed by William Arntz, Mark Vicente and Betsy Chasse, What the #$*! Do We Know is made up of three distinct elements: documentary footage, live-action story elements, and animation effects. Both the 3D animation and other effects sequences, which totaled 300 effects shots, were overseen by visual effects supervisor Evan Jacobs, and executed by Mr. X in Toronto, Lost Boys Studios in Vancouver, and Atomic Visual Effects in Cape Town, South Africa.

The most daunting effects challenge was just developing the stylized look of the animated sequences, in particular, all of which had to entertain while also illustrating complex scientific concepts. "If you were to just read the script," Jacobs said, "you would think, 'Okay, this is like Discovery Channel or the Science Channel.' But Will Arntz was very clear that he wanted it to be bold and stylized. He didn't want boring science documentary stuff. He wanted it to be part of the story."

One of the animated sequences, created by Atomic Visual Effects, represents a camera traveling through the interior of the brain. "We took a lot of liberties to make the environment look more cool than the real interior of the brain would look," said Jacobs. "We took all the matter away, except for the nerve cells, creating a forest of electrically charged nerve cells." Though the look was more stylized than anatomically correct, the modeled nerve cells were taken from photographs of real nerve cells. "We went with a shader approach to create glowing, self-illuminated nerves -- which meant we didn't have to add a lighting element to this fairly heavy nerve geometry. Those were the kinds of cheats we did to make it more economical."

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Another animation sequence has lead character Amanda (Marlee Matlin) perceiving the 'human cells of emotion' running amok at a wedding reception. "Those emotion cells had to look somewhat cartoon-y," said Jacobs, "but each of them had to represent a different emotion. There are anger cells, control cells, a shy cell, a lust cell. But they are just these gummy things -- almost like little flubber characters. So we had to figure out some way to get personalities into these blobby shapes." The filmmakers awarded the 3D animation work to Mr. X. "They had all this crazy, Saturday morning cartoon animation stuff on their reel, so I knew they would nail it. It was a really iterative process, doing it over and over again, to get it just right; but those guys did a fantastic job." Mr. X produced 45 emotion cell shots for the sequence.

Lost Boys created a 'quantum basketball' sequence, in which quantum mechanics theory is illustrated in an impromptu game of one-on-one between Amanda and a city youth. "As Amanda steps onto the basketball court," said Jacobs, "you see a ripple, indicating that she is stepping into a different world. And then we had to go into the sub-atomic world and show what is really going on in there. There was all this heavy science we had to illustrate, but we wanted to make it interesting and cool. It took a long time to develop the look for this sub-atomic matrix -- the world of the atom. That transitions into what we called the 'blue grid of infinite possibilities' -- and, again, who knew what that was going to be? The concept was that it was like 3D graph paper that the world is painted on. We started off with these rudimentary grids, moving through them, moving light down them -- until this very elaborate look finally evolved."

Motion control was used for a live-action sequence in which Amanda comes face to face with other versions of herself inside the lobby of a movie theater and on a sidewalk outside. "It wasn't a new trick," Jacobs said, "but on a low-budget, and with the tight locations we chose, it was a challenge. We had to put her in five different outfits, and make sure she wasn't intersecting herself in this big long shot. We covered 500-600 feet in the shot -- and it was overcranked, too, which added complexity. Again, it's not that this hasn't been done before; but to do it at this level of production was a feat." All of the motion control material was shot over two nights, by General Lift.

In a dream sequence, Amanda finds herself on a fantasy island. "This sequence illustrates a story about when Columbus and his ships arrived in the West Indies," Jacobs explained. "Because the Indians had never seen clipper ships before, they literally couldn't see them on the horizon. But then the shaman looks out to sea and sees the ripples made by the ships -- and, eventually, he sees the ships themselves. He's the only one with an open enough mind to see them." In the film, the shaman approaches Amanda on the beach, then points out to sea, where the clipper ships suddenly appear. "When I read the script, I thought, 'Okay, we'll go to a beach somewhere for this.' But, due to Marlee's schedule, we couldn't get her after the shoot in Portland. So we shot her on greenscreen, and just put in background plates. It doesn't seem as if that would be too hard, but it was amazingly difficult to find good stock backgrounds. So we had to shoot the backgrounds. We wound up shooting the backgrounds in South Africa -- since we were already there, doing some post work."

At the time the greenscreen of Matlin was shot, the backgrounds were still undetermined -- which meant the ultimate lighting scenario was unknown. "Fortunately, the gods were smiling on us that day," said Jacobs. "It was a little overcast, so we had flat lighting and we had some latitude when we put the backgrounds in. Basically, we were in a parking lot in Portland, shooting this thing -- but it works in the movie." Atomic composited the dream and theater sequences.

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"One thing you can say about this movie," Jacobs concluded, "nothing about it was conventional. The effects work wasn't a technical masterpiece. The story of this film was just getting this amount of effects work on the screen, for a budget that was only 10% of the total production budget." The ability to do 300 effects shots on that very low budget was due to ever more accessible and inexpensive digital effects hardware and software. "There is no question that this film couldn't have been made this way five years ago."

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